Sunday, February 12, 2012

A Pragmatic Communication Model: Game Over



What is a pragmatic communication model?  Well it is a view of communication that likens it to something as simple as a game of checkers.  It suggests that communication is nothing more than a bunch of sequential moves where each move relies on the one before it making the players in this game called Communication dependent on each other in order to make their next move or be able to communicate.  As you can probably decipher by my description of the pragmatic communication model, am not a fan.  It doesn’t make sense to me to assume that something as complex as communication can be viewed as a dependent and patterned interaction.  I can understand how similarities may be drawn between communication and games as both require partners, or more than one participant to embark. Of course, with the exceptions of solitaire and intrapersonal communication, still this continues the parallel that can be viewed between communication and a game. In games it is one players turn and then another and so on, most times this similarly transpires between participants in communication between participants.  How it differs is there is no room for randomness or interruption of this process with a game that would go against the rules of the game.  Communication transpires with the flexibility of if a new participant enters the communication process it is not “game over.”

The Fur-Kid

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