What is a pragmatic communication model? Well it is a view of communication that
likens it to something as simple as a game of checkers. It suggests that communication is nothing
more than a bunch of sequential moves where each move relies on the one before
it making the players in this game called Communication dependent on each other
in order to make their next move or be able to communicate. As you can probably decipher by my
description of the pragmatic communication model, am not a fan. It doesn’t make sense to me to assume that
something as complex as communication can be viewed as a dependent and
patterned interaction. I can understand
how similarities may be drawn between communication and games as both require
partners, or more than one participant to embark. Of course, with the
exceptions of solitaire and intrapersonal communication, still this continues
the parallel that can be viewed between communication and a game. In games it
is one players turn and then another and so on, most times this similarly
transpires between participants in communication between participants. How it differs is there is no room for
randomness or interruption of this process with a game that would go against
the rules of the game. Communication
transpires with the flexibility of if a new participant enters the
communication process it is not “game over.”
The Fur-Kid
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